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Unity

12 entries

Projects, notes, and discoveries filed under #unity.

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  1. The wiki

    Unity - Changing Shader Properties From Scripts

    Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

  2. The wiki

    Unity - Cloth Simulation

    Add a Cloth component to the GameObject that hosts the mesh renderer you want to make “clothy”. It will automatically swap out the mesh renderer for a Skinned Mesh Renderer. At…

  3. The wiki

    Unity - Coroutines

    To exit a coroutine early, you can use yield break;, but if you just want to exit a loop or something, but still allow the coroutine to continue executing beyond the inner scope…

  4. The wiki

    Unity - Lightmap Baking

    Some recommend not using baked lighting unless in very small or indoor scenes. Assuming the render budget allows, real-time lighting tends to look better (at least in Unity), an…

  5. The wiki

    Unity - Lightmap Modes

    Because all shadows from Mixed Lights are real-time in Baked Indirect Lighting Mode, this can impact performance. You can reduce this impact by using the Shadow Distance propert…

  6. The wiki

    Unity - Orbbec Cannot Open Device Error

    k4a cannot open device (error) <unknown assembly> type:<unknown type> member:(null)

  7. The wiki

    Unity - Orbbec Dependencies

    Generally speaking, installing Azure Kinect SDK 1.4.1.exe and Azure Kinect Body Tracking SDK 1.1.2.msi should be sufficient to get the Orbbec Femto Mega up and running, but make…

  8. The wiki

    Unity - Orbbec Model Files (.onnx)

    These are the critical files for skeleton tracking to work:

  9. The wiki

    Unity - Orbbec Project Setup

    Use the USOPC project as a starting point. For skeleton tracking, you should only need what’s in the Plugins/ folder, and any relevant scripts. The documentation from Orbbec is…

  10. The wiki

    Unity - Using Lerp() Properly

    Make sure to actually use time in the correct way to interpolate between two values with Lerp() in Unity, i.e. don’t just throw Time.deltaTime in for the time parameter.

  11. The wiki

    Unity Licensing Server

    The licensing server itself lives on it’s own, usually at a high-level directory:

  12. Field notes

    Skeleton Tracking in Unity

    Microsoft originally made the Kinect during the Xbox 360 era, which is, unfortunately, a really long time ago at this point. They sold the Kinect and its successors until 2017 a…

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