Baking Lightmaps in Unity
Baking Shadows
- Make sure the objects that are to have their lighting/shadows baked are marked as Static
- Certain types of lights will bake, and some won’t. Check the documentation for specifics.
Baking Light In General
Some recommend not using baked lighting unless in very small or indoor scenes. Assuming the render budget allows, real-time lighting tends to look better (at least in Unity), and doesn’t require the dev-ops time investment of baking in lighting maps.