Xenonauts 2

Thoughts

This is an solid tactics game in the same vein as XCOM. I don’t feel like I enjoy quite as much as say, XCOM 2 - War of the Chosen, but it’s a nice title in its own right.

Progress

May 2026 - Run Attempt #3 - Normal Difficulty

Result
Run Paused!

2026 - May 15 - Friday:
I really feel like the difficulty spikes in this game are hard to gauge ahead of time. I’m not sure how much I actually enjoy the mid-to-late game.

2026 - May 13 - Wednesday:
This run is going better, but I feel like the air war is spiraling a bit again…

2026 - May 7 - Thursday:
Attempt number 3!

April 2026 - Run Attempt #2 - Normal Difficulty

Result
Decided to give up as panic levels were out of control in every country shortly after the sabotage of the alien space weapon. While I had better aircraft & weapons at this point, I wasn’t able to deal with larger crafts as they showed up.

2026 - May 7 - Thursday:
I think that’s a wrap — I’ve fallen behind in the air-game and panic is getting to the limit in every region.

2026 - May 6 - Wednesday:
My soldier roster is a bit on the slim side and the state of the world is a bit tenuous, so I’m not sure how things are going to go. 😬🛸

2026 - April 23 - Thursday:
I’m back where I was in the previous playthrough. I decided to start over because things were going south real quick. It was going much better this time until the invasion actually started and I had some trouble happen in the air war… The tactical side of things is going well, though.

April 2026 - Run Attempt #1 - Normal Difficulty

Result
Gave up because of unsustainable losses of higher-ranking soldiers around the time of the peak waveform event. I fell behind in the strategic part of the game — possibly in part due to not prioritizing aircraft enough.

2026 - April 15 - Wednesday:
I finished the tutorial and the first tactical mission — it’s fun so far! It’s very similar to the original Xenonauts, but I can’t turn down anything like XCOM.